• Welcome to my portfolio site!

    Cycle using the left and right arrows to see some of my levels in action.

    Use the menu above to navigate and explore all the different sections.

    All the work shown are from levels where I was the “Level Owner”.

    Some of the assets in the levels are created by talented co-workers.

  • Battlefield 4 "Dragon’s Teeth" and "Final Stand"

    Maps I worked on captured by fans who loved playing them!

    Buy Battlefield 4
  • Personal Unreal 4 Projects

    In engine footage of some personal UE4 work..

    My YouTube Channel
  • Diode

    Diode is an action adventure game that I am making by myself in UE4.

    Download the Prototype!
  • Into the Stars

    Art Director and Co owner @ Fugitive Games for our debut title “Into The Stars”.

    Buy on Steam!

I’m a hardcore gamer with a passion for fighting games and a trigger finger for twitch response shooters.  I am currently working at Certain Affinity as a Senior Environment Artist / Map Lead.  I am also making my own action adventure game using UE4 on my free time!

My top 5 games of all time:

Zelda : Breath of the Wild – Switch

Castlevania : Symphony of the Night – PS1

Blaster Master – for NES

Zelda : Minish Cap – for GBA

Bionic Commando – for NES


Career crunch dinners eaten at my desk.


Hours spent making a build and sending it to a kit.


Times I’ve heard “It works fine on my machine”.

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Over 10 years experience with shipped titles across multiple platforms.
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I worked on several maps for Battlefield 4 premium multiplayer. I was a level owner for Lumphini Garden and a co owner on the massive Operation Whiteout map. Using the Frostbite engine to sculpt terrain and mesh out the levels. I worked closely with the levels design owner to ensure playability and fun.

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On Lost Planet 3 I was the associate lead environment artist. I was level owner on several single player levels. Some of my other duties included being in charge of setting up a progressive weather system using Unreals matinee and post functions. I was also in charge of lighting over an hours worth of cutscenes using dynamic lighting and exporting frames from the engine.

Email me at alden@aldenfilioncg.com or use the form below!