Quick preview of the mesh in the level. Still working on the mesh. I just wanted to see in the level to spot check if the look would be consistent along with the level. Seems to fit in quite nicely, thankfully.
(Video)New ability from experience orbs and Day/Night switches
October 6, 2015/by aldenfilion(Pic) Main character target renders…wip
October 5, 2015/by aldenfilion(Video) More AI and experience orbs.
September 22, 2015/by aldenfilion(Video) Start menu and layout changes
September 18, 2015/by aldenfilion(Video) Meters, pickups, and Realtime GI.
September 16, 2015/by aldenfilion(Video) Mobility and combat state machines
September 13, 2015/by aldenfilion(Video) Town blockout and mission layout
September 8, 2015/by aldenfilion(Pic) Character Breakdowns
…
August 16, 2015/by aldenfilion