Starting to block out the town using SuperGrid. Trying to see what works in regards to spacing for missions and performance for line of sight on the town. My skel meshes are not too optimized so performance is at 30 fps on my gtx 660. Getting a large back tracking layout to run at 60 will be interesting. Performance aside, Im happy with the layout. Started experimenting with the Groggers bp dialogue system. Pretty dope over all. I also implemented the enemy lock on system but somehow broke some of the bp before the vid capture.
Next on deck is level streaming terrain so you can travel from town to town